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Old Dec 25, 2007, 10:55 AM // 10:55   #61
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So realy, hero AI only uses the base effect of a skill (does it heal, does it dmg) but not the extra's, benifits and priority's.
XD that sucks
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Old Dec 25, 2007, 12:09 PM // 12:09   #62
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They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
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Old Dec 25, 2007, 02:33 PM // 14:33   #63
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Quote:
Originally Posted by cellardweller
They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
QFT.

I run hero builds on the KISS theory (keep it simple stupid). I have done all four chapter with hero hench in nm and hm including duncan hm. If running a complicated build .. suck it up you have to play more than one bar. If you want auto pilot skip wiki and apply a little IQ and you will find a skill combo that they can manage without babysitting.
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Old Dec 25, 2007, 02:43 PM // 14:43   #64
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Quote:
Originally Posted by Torqual
Great thread.

BACKFIRE/EMPATHY:- AI is totally indiscriminate in the use of these hexes. Backfire goes onto warriors and Empathy onto monks. A waste of energy.
Actually thats only partially correct. My mesmer heroes only ever put backfire on casters. If I target a melee monster and theres a caster around the backfire will end up on the caster always.

With empathy, it doesnt really matter who they put it on because every single moster in the game, casters included, wand continously.

Quote:
Originally Posted by cellardweller
They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
Yup. Hero AI sux. Human 'I' sux even more.

I had a human monk once (2 man, rest H/H) in a hex heavy area and I told him he could take inspired + revealed hex to get some energy. He ends up casting lingering curse back at the enemies every time he can and complains about not having any energy, and that Heroes and hench suck and you cant do HM with them.

Heores and Hench use a lot more skills better then human players do. If a Hero has PS on them, at least its being cast somewhere to prevent damage. Some human monks will just forget they have PS on their bar and continually spam rof to heal 200 damage spike.

Humans that pug in this game = retarded

I found a monk/mes offensive build once that worked great in a lot of areas. They only had healing whisper and woh for healing, and the rest were energy returning intrupts / ench and hex removal from inspiration. They kept the party alive and never missed with their interupts, but I disfavored them running up to the enemy all the time so I put them back on defensive. I used 2 of these monks in a team of 4 (Just me + 3 heroes) to farm a lot before loot scaling. Got me a lot of golds and greens.

Actually no, it was healers boon + whisper lol:





^^ got me a few greens and lots of golds. It was just for farming a few bosses. I have many many other variants too that I use in other places, this setup was just brilliant in a lot of NM places.

Heres some screencaps I have stored from waaaaaaay back before HM when I went green farming:







And vanquishing atm with H/H is going ok, but henchmen are a little frustrating XD.

<3 my heroes.

Last edited by bhavv; Dec 25, 2007 at 03:02 PM // 15:02..
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Old Dec 25, 2007, 11:05 PM // 23:05   #65
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The two para heroes absolutely fail at chaining DA. I have to have one with the skill disabled, as one will cast it, even though it's still got half duration left from the other one.
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_-
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Old Dec 26, 2007, 10:03 AM // 10:03   #66
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Quote:
Originally Posted by Brianna
Hero monks FAIL. Their AI just seems completely borked in general.
Gotta agree there. If Dunkoro has no DP he's ok, but the moment he has any DP he forgets how to heal himself. Even if no one else is taking dmg he will just stand there.
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Old Dec 26, 2007, 10:44 AM // 10:44   #67
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Heroes only fail if you let them. If your heroes suck, you suck. You set their bar, you give them equipment, you tell them where to stand, you tell them what to attack. If you're giving them skills that they don't understand how to use then you are the one failing.
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Old Dec 26, 2007, 11:06 AM // 11:06   #68
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Quote:
Originally Posted by Gift3d
They should apply the MONSTER AI to the HERO AI.
Speaking of which, I swear monsters are quite a lot better at scattering from AoE damage than heroes are. I mean, it's not like there's a party leader who has to constantly flag monsters out of the way.

Additonally, I absolutely love how Vekk echoes Glowing Gaze, or Fire Attunement. No more Arcane Echo for you, buddy.

Last edited by eeks; Dec 26, 2007 at 11:11 AM // 11:11..
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Old Dec 26, 2007, 11:10 AM // 11:10   #69
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I like when Sousuke uses MS on spirits. Nothing beats that one.

I've had all sorts of troubles.. I've had MoW just run at enemies a mile away for no reason when he was on defend. Among everything else mentioned in this thread.

I just don't really care anymore I know they're gonna suck because there's no way in hell I'm going to bore myself by micro. I'm a warrior if I have to do that crap then I get distracted and I'm not using my skills and then it all goes to hell. I can only do 1 bar at a time unless I'm on a backline character.

Still plan on vanquishing with them regardless and there will be many rages coming from that.
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Old Dec 26, 2007, 11:25 AM // 11:25   #70
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Um, I don't understand why ppl expect Heroes to use combo builds properly. AI wasn't made for thaht..! If we got a chance to scrpit the basics of the AI according to the build they use, sure, but we don't, so don't expect combos!

Hence, Echos on heroes are useless, unless you hand-drive'em.

But I do find it frustrating to see Heroes and hench ignore benefits from skills while using them.... Healing minions with Zealous is like, WTF! Elementalists ignoring benefits of skills like Glowstone or Glowing Gaze are also... frustrating...
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Old Dec 26, 2007, 01:10 PM // 13:10   #71
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Quote:
Originally Posted by garethporlest18
I've had all sorts of troubles.. I've had MoW just run at enemies a mile away for no reason when he was on defend. Among everything else mentioned in this thread.

i get that
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Old Dec 26, 2007, 01:50 PM // 13:50   #72
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Many of those skills you name in the list I use constantly as 'disabled' skills so that they use it only when I let them.

Running 3 elementalists netted me a lot of dungeons with the following skills:

Deep Freeze
Earthquake
Savannas Heat

Just time it correctly when aggroing and the enemy group will be moving very slowly, knocked down and taking huge damage at the same time.

Heroe's will get the job done when you run them correctly.
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Old Dec 26, 2007, 02:00 PM // 14:00   #73
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Heroes like to use
Moebius Strike ==> Death Blossom ==> Critical Strike

Yea... they can't read skill descriptions, apparently.
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Old Dec 26, 2007, 02:33 PM // 14:33   #74
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koss running into groups for no reason... epic failure
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Old Dec 26, 2007, 03:55 PM // 15:55   #75
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Quote:
Originally Posted by Kusandaa
Pretty much any AoE is the bane of heroes. I flag them and un-flag them back right away - they usually start moving on their own.

But notice how some human players won't kite MS anyways...
AB is a good place for people that love to stay in aoe damage, i laughed my ass of when i was in ab with a simple aoe fire build, all the warriors and dervishes i killed is really a blast.

Still if you bring MS into the hero's skill bar, disable it and only micromanage it with big mobs or a painfull boss.
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Old Dec 26, 2007, 04:16 PM // 16:16   #76
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Quote:
Originally Posted by Daenara
The two para heroes absolutely fail at chaining DA. I have to have one with the skill disabled, as one will cast it, even though it's still got half duration left from the other one.
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_-
Two Paragons will also use [skill=text]"Stand Your Ground!"[/skill] simultaneously for whatever reason... epic failure
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Old Dec 26, 2007, 04:34 PM // 16:34   #77
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Signet of Devotion - they won't use it as a general heal when they have no energy and a party member is about to die. I used to think they never use it at all, but a guildie claims they will if you set them up with a bonding build?

Blazing Finale - they only cast it on themself, which is mostly useless because as a paragon, they aren't drawing aggro. Should either only cast it on party members with melee weapons, or party members with enemies close to them.
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Old Dec 26, 2007, 04:50 PM // 16:50   #78
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Quote:
Originally Posted by Mitchel
Heroes remove Cracked Armor when you are using Aggresive Refrain.
well they threat it as a condition therefore it will be removed
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Old Dec 26, 2007, 04:53 PM // 16:53   #79
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Quote:
Originally Posted by makosi
2 Paragon heroes both with "It's Just a Flesh Wound!".

They spam it on each other until their energy runs out.
i laughed so hard when i saw this ,got to try it,u should try cultist fervor with some healing spell,when the heroes health drops enough he will start healing himself forever,very funny
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Old Dec 26, 2007, 04:59 PM // 16:59   #80
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Quote:
Originally Posted by Crom The Pale
Warrior Heros often fail to utilize fully charged adrenaline skills.

I ran a Dslash build on my Koss with only FGJ and Dragon Slash, once Dslash charges up he only uses it every 4th attack when it could be used ever attack.

As for hero monks they are fantastic healers with the right skill set, just don't expect them to run any kind of split build. ie: prot/healing or healing/condition/hex removal.

Heros in general do have certain builds they run better than others, it takes some time to figure out what skills they will use and what combos simply fail on heros.

Also note that some heros work well with eachother and hench while others seam to couter each others. example - Razah + Lina, if Razah has Brutal Weapon Lina will cast an enchantment upon every char Razah casts the weapon spell on canceling the effects of the weapon spell.
they just like to use an attack skill ,use 2 or 3 normal attacks than use another skill
i observed this at sin hero sometimes he does the chain nice other times he just likes to slack off using the lead ,1 or 2 normal hits than going on with the chain
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